The amplified audio signal was only a standard two channel stereo signal, but with a specially designed amplifier PCB which separates the audio into four individual channels. ![]() The US version cabinet had the rear speakers tucked into its monitor-box at the top (behind the yellow plasitc cover where the grilles could be seen). The sound was a surround type system with four speakers: two in the front below the large mirror, and two in the back of the seat. A 30VDC motor with an asymmetrical axis produced the seat shaking effect as the seat module was resting upon three rubber cylinders that allowed the seat certain movement. When the player got hit by enemy fire the seat would rumble and a couple of flashing strobes (similar to photo flashes) would temporarily blind the player. The player had a large and heavy 2-axis/4-button controller (laser-gun) which had a built-in red multi-LED lamp that flashed as enemies were destroyed. ![]() ![]() This gave the player an experience of a deeper space environment which, with its lens like effect had never been seen in any video game at the time. The arcade version of StarBlade used a concave mirror (molded of black, reflective, and flexible plexi) to reflect the image of a 26" standard resolution monitor at the top of the simulator housing. ![]() The appearance of a "pod" in which the "gunner" controlled a double barrel laser cannon, was not a totally new concept in the arcades, but what was new was the method of how the image was "projected".
0 Comments
Leave a Reply. |